Define Normal???
Posted: Wed Jul 05, 2006 9:41 pm
I've been doing some recording lately for the first time in about 30 years and have been using my Korg D-1200 and multi-tracking, playing all the parts myself as I try to get the hang of it (which ain't all that easy for some of us old guys who tend to be techno-challenged) but I'm basically having a blast.
Back when we used to record in studios, the control rooms were covered with egg-crate foam and carefully placed speakers and wall baffles to give accurate sound for mixing, adding EQ, etc. Just about every decent studio also had some sort of ******-looking box about the size of a shoe-box sitting on a shelf over the board. This contained one 6"x9" oval speaker, straight from General Motors. They were awful speakers, but typical of what came stock with most car radios. After doing the mix on the big speakers and before cutting a master, you would always check it by playing it through the 6x9 to see how the mix would hold up on the radio and in less-than-ideal conditions.
I'd love to have one of those fancy calibrated control rooms, but I don't, so I'm just recording and mixing in my office, through headphones. I've noticed that if I cut a sample CD and take it out to the car, or over to the stereo in the living room or or if I stuff it into my computer, the sound produced varies radically. A mix which sounds great on one system may sound awful on a different one. My question is what's the best low tech way to get a good mixing sound system that will generate something that's decent in "normal" conditions - or at least on most systems? I'm leaning toward investing in a seriously good pair of headphones to run straight out of the Korg, but wondered how other folks have solved this problem in home-studio situations?
Sound samples if you're really bored:
Old guys that rock are cool - short chunk (1.5 Mb) We always talk about that nice jangle sound with Ric twelves, but nobody ever seems to comment about just how much hard-driving power you can get out of one.
http://webpages.charter.net/tbradshaw/12%20with%20lead.wma
and today I started playing with the "Drummer-in-a-Can" on an old Dylan tune for something totally different. Unfortunately, even a 30 year rest for my voice between sessions wasn't enough to improve it any. Makes it easy though, you just do one take, because take #100 isn't going to be any better. Big file (4Mb)
http://webpages.charter.net/tbradshaw/Queen%20Jane.wma
Back when we used to record in studios, the control rooms were covered with egg-crate foam and carefully placed speakers and wall baffles to give accurate sound for mixing, adding EQ, etc. Just about every decent studio also had some sort of ******-looking box about the size of a shoe-box sitting on a shelf over the board. This contained one 6"x9" oval speaker, straight from General Motors. They were awful speakers, but typical of what came stock with most car radios. After doing the mix on the big speakers and before cutting a master, you would always check it by playing it through the 6x9 to see how the mix would hold up on the radio and in less-than-ideal conditions.
I'd love to have one of those fancy calibrated control rooms, but I don't, so I'm just recording and mixing in my office, through headphones. I've noticed that if I cut a sample CD and take it out to the car, or over to the stereo in the living room or or if I stuff it into my computer, the sound produced varies radically. A mix which sounds great on one system may sound awful on a different one. My question is what's the best low tech way to get a good mixing sound system that will generate something that's decent in "normal" conditions - or at least on most systems? I'm leaning toward investing in a seriously good pair of headphones to run straight out of the Korg, but wondered how other folks have solved this problem in home-studio situations?
Sound samples if you're really bored:
Old guys that rock are cool - short chunk (1.5 Mb) We always talk about that nice jangle sound with Ric twelves, but nobody ever seems to comment about just how much hard-driving power you can get out of one.
http://webpages.charter.net/tbradshaw/12%20with%20lead.wma
and today I started playing with the "Drummer-in-a-Can" on an old Dylan tune for something totally different. Unfortunately, even a 30 year rest for my voice between sessions wasn't enough to improve it any. Makes it easy though, you just do one take, because take #100 isn't going to be any better. Big file (4Mb)
http://webpages.charter.net/tbradshaw/Queen%20Jane.wma